L3 Games Design: The History of VR/AR Game

Virtual Reality or VR first dominated the scene in 2015/2016. First came the Oculus VR and this already had a foot in the gaming industry before Facebook took over the company for $2 billion, and then Sony came up with their own idea of 3D experiences by creating a project called Morpheus. Morpheus is a headset that immerses gamers into different elements of 3D experiences.

Before VR first started to dominate in 2015/2016, Sega’s Master System 3D glasses first appeared in the 80s, the Master System was a flickering headset that re-created the effect of 3D in a private setting. Although it is compared to today’s 3D standards, it created a unique effect across different 3D games, including the like of Space Harrier, Maze Hunter. Zaxxon 3D and Missile Defense.

At first, the headset didn’t sell as well as Sega had hoped, but the 3D trend came back when Sony introduced a more casual style with certain PlayStation 3 games, including Killzone 3, Sly Cooper: Thieves In Time and the Ico/Shadow of the Colossus Collection.

In 1995, Nintendo decided to give virtual gaming a try with its 3D red-and-black based headset, the Virtual Boy. After finding success in a rental campaign during the summer, the company launched it at retail for around $180. Several 3D games were introduced, including Teleroboxer, Red Alert and Mario’s Tennis, a brand that jumped to other consoles after its VR debut. It also introduced fans to the Wario Land series, which continues its success on the Virtual Console.

Not everyone was a big fan on the Virtual Boy, people found the feeling very queasy from the experience. The Virtual Boy introduced some good ideas before Nintendo discontinued it the following year. The aspect of 3D gaming would stick with the company, eventually returning with the release of the 3DS in 2011.

Virtual reality re-entered the gaming industry again when a company called Oculus VR developed a headset called the Oculus Rift. The device first got its start through a successful campaign, and soon after, Oculus began showing off the tech at trade events, where it was well received.

The Oculus rift has a very good amount of popular games that entices people entertain themselves with the Oculus rift game library, this is because it utilizes both original games and popular hits. Games such as Doom 3, Mirror’s Edge and Hawken were adapted to take advantage of the headset, and savvy developers created everything from an 8-bit Legend of Zelda game to the horror adventure Dreadhalls.

More importantly, it now has support. Facebook paid $2 billion for Oculus and its high-tech Rift gear, but it intends to let the company run on its own, meaning the the headset is still on tap for a consumer release a few months down the line. Still, with financial backing now in its corner and increased accessibility, Oculus now have the ability to find the audience they need and they want to make virtual reality very popular again.


L3 Games Design: VR Treatment

Our VR gameplay starts of with this one man putting the VR headset onto his head and emerging into a world of 3D space. The character will then be able to explore the 3D space and get a view for what it is like without actually being there in reality. We chose to base our VR experience about space because it can be the most pleasing because in reality not many people get the chance to go to space and explore each planet.

The main equipment and software that we will be using to create this VR project will be Maya as our main software for the 3D environment and then using after effects and premier pro for editing. When filming the VR scene we will be using a high quality camera and and rode mic to make sure we capture every part of the scene we need to produce a VR scene to the best of our ability. Furthermore, we would need to make sure that we get all the correct equipment to produce the correct lighting for our VR experience, whether we make the scene a very dark scene, or whether we want to capture as much light as possible.

The target audience for this project would be based for people around the ages of 15+ just to make sure that this would be the correct age for people to view our content. The full trailer will fit into a 20 second limit and will be a half 3D animation as thats what we are using as the background environment.