To begin with my logo designs, I created some sketches to get different ideas of what I could use when developing the final idea.
These images shown above are all used within my logo designs. They are all used within the background of the logos that I have edited in photoshop by the polygonal lasso tool to cut out sections of the background that I don’t want.
These are the final ideas I decided to choose from by combining the logo and title ideas together.
To begin my logo design I first had to research a variety of logos and concept designs, the research is (Seen bellow)
VIRTUAL REALITY LOGO DESIGN RESEARCH
To an extent, we could suggest that video gaming is a form of virtual reality, based on the Wikipedia definition of VR (seen bellow) is the definition.
The definition states that VR is a simulation of an environment that can be interacted with in a seemingly real or physical way. To begin my logo design process I first had to research different logo designs and VR concepts. (seen Bellow) is mood boards with my visual research.I looked at a variety of virtual reality logos, masks and augmented reality designs which have been implemented into official concepts. I looked at Blacklight retribution’s helmet designs. (Seen in ) bellow are some of the Blacklight Retribution helmet designs across the center of the mood board, I felt it was relevant to my initial logo designs as the masks had a Hyper-reality visor (HRV) installed into all of them whereby in the actual game it allowed the player to see through walls. I felt this was an innovative virtual reality system that was implemented into a game concept and represented initial video game virtual reality logos well.
I suggest this was an innovative virtual reality system that was implemented into a game concept and represented initial video game virtual reality logos well. I also looked at the virtual reality chairs used in the Matrix (seen in ) although this didn’t have any mask designs I still believe that the concept was still worth looking at. The Assassins Creed Animus table was also another good concept that I looked at, in () in the top right we can see the virtual reality attachment which connects to the user’s head which pulls the user into the world, I thought the simplistic design was impressive and chose to implement the simplistic form into my final design.
I also looked at the Terminator cyborg robots. The skeleton chrome faces provided a good design aspect, however, the infrared glowing eyes really drew me into their design and enticed me to experiment with this feature within my actual design.
seen bellow in () is the idea, inspired by the Terminator design. I chose to use the blue colour instead of Red for the eyes as I felt blue represented virtual reality rather than red which just represents danger or a protagonist. Blue looked more cyborg-like similar to the iRobot blue tint in their bodies (Seen bellow) in (). Back to () I Discarded this blue tint eye feature as the eyes didn’t suggest simplicity – The glare in the eyes had to have soft edges to make the laser eyes look realistic which didn’t fit in with the hard-edged geometric shaped logo design. () concept, was later discarded because of this.
I started lookiing at the Killzone’s Helghast soldier Mask which was one of the main influences that lead to the final designs of my logos. seen bellow in () we can see the Helghast masks in the mood board. Also seen in the moodboard is tiki-tiki masks, I chose to use this idea as tiki-tiki masks are associated with jungles and amazons which is saturated by brightly coloured animals and plants which masks the idea of an Arcadia, our working title which also means a paradise. Our game concept is set in a virtual eden that the main character dwells into, so the tiki-tiki mask represented this backstory well, it also fit in well with the gaming concept as we see in the mood board Aku Aku from 1996 Crash bandicoot video game.
Sketches were produced based on all the mask concept research done so far (Seen bellow)
(Seen above) was the original mask logo designs
moving on from the original mask concepts, seen above is the latter concept art, which is the design of the city. I have planned on having a billboard of some sort – a plaque or just some typography written in the forground of the city stating “ARCADIA” (Seen Bellow) are two different types of typefaces that I aimed at placing in the foreground over the city design.
(Seen bellow) I produced digital versions of the sketches
I also experimented with a typography style logo (Seen Bellow) but stayed with the mask logo’s as I had more research regarding mask’s and I believed the mask designs were more aesthetically pleasing.
My last and chosen logo design (Seen Bellow)
I began the logo design by producing the initial sketches, I then created the mood board seen above to help me design the logo.