L3 Games Design: Single Camera Drama – Task 3 – Pre Production

StoryBoard:

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Script: 

It is a gloomy overcast day and Cole Phelps is on the hunt for a local murderer.

Environmental shots showing clear overview of the setting – background music begins playing – plays throughout.

Cole Phelps (Elliott) take out his phone from his coat pocket – Camera follows him from behind.

Camera pans to the front of main protagonist.

Cole Phelps (Elliott) begins to talk on the phone to his colleague about a criminal named Wendell Bowers, who has missed his parole after being arrested.

Cole Phelps (Elliott) spots the criminal across further down the alley – shock on his face – Camera focuses on face.

Criminal runs down the alley – Camera follows both closely.

Fight breaks out between the two character, first is a still shot of the characters.

Camera starts with a shot of Phelps fist and Wendall Bowers (Josh) pulls a gun out of his pocket and takes a step back – Fades to Black

Hand is placed on top of Phelps’s shoulder – Colleague (Stuart) “You did a good job”

Phelps finally says – “We got the job done”

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Equipment: When using the equipment provided by the college we had to make sure that the camera given to us was the best quality that we needed for our short trailer of film noir. When we first wanted to shoot we were not able to book out the camera’s straight away and didn’t have much time the rest of the week so therefore we booked out the camera’s for the following Tuesday so we could have enough time finalise all the clips and edit the final product.

L3 Games Design: Single Camera Drama – Production Log

 

7/11/16 – Research and Development

Firstly, we were handed an assignment and our role was to create a short film noir based on the Rockstar game; L.A Noire. We then go ourselves into groups of 3 and then research about the Rockstar film. I chose to work with Joshua and Stuart. We started to come up with different ideas for our Film Noir and got familiar with the Rockstar game, L.A Noire to choose which scene we would do within the game. I familiarised myself with Film Noir, as a genre and I watched relevant film trailers. Once I knew which scene I wanted to do from L.A Noire, ‘Warrants Outstanding”. I analysed the scene to see what props we needed to create our own version of the scene.

14/11/16 – Research and Development

During the second week of this assignment we started to think about our own plot for our Film Noir trailer. Furthermore, we made our final decision on what type of scene we all wanted to do and agreed on which one would be best for all of us, and started to create our own narrative for it.

 21/11/16 – Pre-production process

Carrying on from last week, we moved on to creating the storyboard for our trailer. Each member of the group created their own version of what they wanted to happen in the trailer and then we all agreed on which one was the best. Once the storyboards were completed we then decided where we film our Film Noir and what props we would need. At this point we had to keep things in mind that it had to be similar to the original scene, therefore had to choose a certain place that had quite a dark scene throughout the whole surrounding.

 28/11/16 – Pre-production process

As a group we have gather to discuss our storyboards and presented them to our teacher and some of the student in class and asked them for some constructive feedback. After that we have decided which one of the storyboards was most successful and reflected on the feedback given, by making some amendments in the scenes and identifying all camera shots we were supposed to use.

5/12/16   -Pre-production process

This week we chose where we wanted to film our trailer. There were a number of locations that were good either in the college or around. Our final decision that we all concluded was to film our trailer down Skerne road, Canbury Passage

 12/12/16- Pre-production process

 Within this week I completed all the paperwork that needed to be done before we were able to film, for example; shot list, call sheet, production managers sheet and to make sure the script was completed

 3/01/17- Filming

 We all arrived at college for 11:00 and booked out the cameras that we needed for the process of this. Once we got everything we needed we headed to Skerne Road, Canbury Passage to film the trailer. My main job during the filming was acting out all the scenes but also helping with the camera at times when I was needed. When filming our trailer we were lucky enough not to come over with any problems, there were times when people were walking across out film production, but they where only there for like 5 seconds, so it wasn’t too much of a bother. After we finished the filming we headed back to the college and went to the library to transport all of our clips onto a USB so Josh was able to edit all clips to create the trailer.

 9/01/17- Post- production

 During this week, we carried on with the editing making sure we were happy with everything and corrected any mistakes that were there and then added any bits that we needed to, for example a title to our Film Noir, “Down In The Dumps” and just adding credits to the end

 16/01/17- Post- production

 Once the editing was all finished and we were happy with it, we double-checked everything to make sure it was all in the correct order and all paperwork for the assignment was completed.

23/01/17 – Deadline

On the last day for the assignment I went through all my wordpress and made sure that everything was on there that needed to be there and transported out trailer onto the hardrive.

L3 Games Design: Single Camera Drama – Task 2 – Treatment

The Film Noir trailer will start out with Cole Phelps taking his phone out of his pocket and placing it onto his ear. Then Cole Phelps will start talking on the phone with the camera following him as he walks. Cole Phelps will be talking on his phone to a police officer about Wendell Bowers missing his parole after being arrested and describing what he looks like to Cole Phelps. After this particular scene Cole Phelps puts his phone back in his pocket and looks across the road to see Wendell Bowers walking across the street. Cole Phelps then advances and attempts to talk to Wendell Bowers but he runs away and Cole Phelps chases after him. They run into an alleyway and start fighting each other. A big punch lands on Wendell Bowers and he takes a step back, spits on the floor and pulls out a knife and advances towards Cole Phelps. Malcolm Caruthers, Cole Phelps’s partner comes into the shot and places his hand on Cole Phelps’s shoulder and tells him “you did a good job”.

Roles within the filming:

Director/cameraman: Stuart and Josh, Production Manager: Josh, Art Director: Josh, Sound and video editor: Josh and Elliott and Actors: Josh, Elliott and Stuart.

Setting for both trailers:

Street and Alleyway: Kingston, Skerne Road, Canbury Passage

The reason why we believe that the road and the alleyway is the best place is because not many cars go down these roads, therefore it will be easy for us to shoot our scene without any interruptions. This is also the case with people, not many people walk down that alleyway. The alleyway is a great place for us to shoot our Film Noir trailer because it is a nice and long alleyway with plenty of dark parts to create the scene of a classic Noir trailer. Furthermore, the road before the alleyway is also long with bends where the two actors are able see each other from across the road.

Props: Mobile Phone and a replicated gun

Equipment: Camera, Camera stabiliser, tripod

L3 Games Design: Single Camera Drama – Task 1 Development

La Noire – Part 1 – Upon Reflection

Part 1 is all about getting introduced as a police officer and the aim of this game is to work your way up the police ranks. First of all the game shows you all around the map and then zooms on into a police car, where your character and partner are sitting. After driving about for a bit you then get a call to go and help out detectives in a crime scene where someone has been shot.

After talking to the two detectives, your job is too search around the crime scene looking for clues and the potential murder weapon. The first clue that you come across in this particular scene is a blood splatter on the door at the back of the alley, then if you were to look the left of the door at the top of the building, you would notice the window was open which had a flashing light in the room which created a reflection for the building next to it. In this reflection you could see a possible murder weapon, a gun on top of the roof. After noticing the gun you objective is too find a way up onto the roof and the only way this would be is to climb a drain pipe to gather this piece of evidence. After gathering this piece of evidence, your character then observes the gun looking for clues. Your character, Cole Phelps, then starts to wonder why would your chuck the gun on top of the roof, why not put the bullets down the drain pipe.

Furthermore, after finding the gun, your next objective is to track down the suspect and to do this your character, Cole Phelps, and his partner go to the closest gun store to ask about the murder weapon and who has bought one in the last couple of days. They managed to get a suspect called ‘Mr Schroeder’, after finding this suspect they immediately get back into there car and drive over to his apartment. Once you know what apartment he lives in, you and your partner walk up to the door and knock, then wait for him to answer. Mr Schroder isn’t happy that the police have turned up at his apartment and when he is asked about the gun, he confirms that he owns it and then opens the draw to show that the gun is in there, but when he opens the draw he sees that the gun is missing and you arrest him on suspicion of murder. Mr Schroder isn’t happy about this and doesn’t come easy, he decides he attack your partner hitting him to the floor. After that he then turns to Cole Phelps with his fists up ready to fight. It then cuts out of the scene to a camera shot of behind the character where you will have to fight Mr Schroder. Once you have managed to beat Mr Schroder your next objective is to search his apartment looking for any more clues. Cole Phelps notices a small book which has a particular name in, Floyd Rose, after that your partner tells you to put the book back and call in it and that is where part 1 ends.

L.A Noire – Part 3 – The Driver’s Seat

Within part 3 of the game, you start to build up a reputation of getting the most arrests, therefore something in higher power than you comes over and asks you to conduct the interview and take charge of this crime. He starts to question whether you are ready for this and starts to teach you some of the tricks to get a confession from the suspect, four things you need to convict the suspect are; a motive, opportunity, hard evidence and most of all a confession. The next step to completing this part of the game is to interrogate the suspect and to get the truth out of ‘Mr.Kalou’ and in this part of the game and at every point of interrogation you always have three choices, whether to believe the suspect, doubt the suspect or think that the suspect is lying and which ever one you chose determines the outcome of what the suspect will say next.

After this particular scene is over it skips to the next, to where you have become a detective from all your hard work being a patrol officer. Being the new detective in this game isn’t easy not everyone will take a liking to you straight away but because of your hard work in the army you do have a little respect earned from other people. Once you have been briefed from your chief, you, ‘Cole Phelps’, and your partner are give an order to go to a crime scene that has been called in by a police officer. Your first objective is to find clues and to find out what has really happened at the scene. Before you have any chance to find out what has happened you are faced with a task of chasing down a gunman, but before you are able to take him down, he grabs a bystander and uses him as his own protection. At this point you are stuck in the scenario facing the criminal who has the innocent person hostage, your only option is to shoot the suspect in the head ending that part of the game and solving your first crime as a detective.