L3 Games Design: FMP – Treatment

A Little Boys Dream – This is a 2D animation that I am creating for my final major project. I chose to do an animation because I feel it is something I enjoy creating and is one of my strong points within media. I aim to make this animation about 2 minutes long, therefore it is not too short or it does not drag on which could cause the audience to dislike the animation.

The target audience for this is kids aged 8+, i’ve aimed it at this age because the story is all about being a young boy and dreaming about becoming a professional football and going through all stages to get there, starting off at your local football with hope to be noticed by a scout and join a professional football team. Unfortunately for the young boy it turns out to be just a dream and wakes up to his alarm.

There are only a few characters in this animation, the main character, who is the young boy dreaming about becoming a footballer, the goalkeeper that the boy scores against when playing for his local side, the crowd that is in support for the boys local side and when at the stadium and the scout that notices how well the boy is playing.

Not every scene will have a lot of animation, for example the first and last scene. These scenes will just be the boy in bed at the start and at the end when the boy is in bed again and his alarm goes off. The main focal point of this animation will be the scenes in the middle of the animation where most of the characters will be animated and moving around the scene.

For this animation I want to create a smooth background track that will play over the animation. The software I want to use to create this is GarageBand. I want to use this because it is a software that I am familiar with and have used in the past. I feel that it is a useful software to just create a short background song.

I have chosen this idea because I created a animation last year that was based around Warburton’s and for me it went really well, therefore I wanted to create another animation for my final major project.

For my research, I have looked at various different animation and the different types of animation that I could do. I got my idea from another animation that I saw on youtube and wanted to create my own interpretation of what a childhood dream of becoming a footballer is like.

L3 Games Design: 3D Animation – Research and Development

Treatment – The project name that I came up with for this assignment was “Penny” For this task I will creating a short animation of 15-20 seconds long for a leading stationary provider. This animation will be any stationary equipment of my choosing. For my animation I have chosen to create a pen that will jump into a stationary pot via an eraser. The pen will start of on its side and then slide its way into the eraser, using the eraser to to stand up straight. The pen will then jump up and down, side to side to show happiness in the animation. The pen will then jump onto the eraser and use it like it was a trampoline and get as much height as it can to jump into the stationary pot. When the pen interacts with the rubber, the rubber will have a jelly like movement that will create the realistic effect of what a rubber would look like if something interacted with it.

The target audience that would choose to look at my 3D animation would be any company the provides stationary or possibly people who work in offices. Therefore the age range that would be looking at this animation could be from 25 years old and onwards.

During my animation there are no visual elements apart from the props, a pen, rubber and pen pot. In my animation I could use a light source just to clearly show what is happening and to make the scene a lot brighter for the audience to see. If I was to create a real 30 second animation for a leading stationary company in reality, for example WHSmith, I would have a certain budget that I would use for the animation. Some animations that are only 30 seconds long can be very expensive, maybe looking into the thousands but it all depends on how many materials are used within the animation and how much time it would take.

Diary – 

Week 1 – Research – Pixar Short film

Week 2 – Research – Different stationary objects I could use

Week 3 – Development – Creating sketches and Treatment

Week 4 – Development and Editing – Creating a storyboard and starting the animation

Week 5 – Editing – Continue and finish the animation

Week 6 – Deadline – Checking all work, finishing any work that needs to be done, rendering my animation.

I created these two videos at the start of the assignment to show different emotions a character can do, the first video is of me acting sad and the second videos is of me showing no emotion, neither happy or sad. These two videos give me different ideas of how emotion is shown in a character and helps me know how I can translate that into stationary.

These two videos are two ideas that I had for my 3D animation. The first object was a pair of scissors that would move from side to side and the second video is of a stapler using its top part to hop around. Each of these videos have there own unique style to them and shows how different types of stationary can be used in different ways in animation.


These images here show my sketches and storyboard for my ideas for the animation. I decided to go for an animation of a pen because it has a bit more character to the animation and thought that it would be a bit more easier to show emotion through the object rather than a pair of scissors or a stapler. My idea first started out as a pen hoping around to show happiness, but then I developed it into something further by using the stationary pot. The pen would start of on its side and roll towards the pot and jump straight into it, but for me it didn’t look right because the jump looked a bit too big. At this point I had to think about what I could use to make the animation more realistic but I also wanted to stick to using stationary objects, therefore that is why I used an eraser to act as a sort of trampoline to bounce the pen into the stationary pot.

L3 Games Design: Task 2 – Sketches & Sprites

When designing my characters and scenes I sketched different types of my characters, for example I created a cartoon version of my character and a realistic version, but within my game I wanted to stay with the cartoon idea, therefore sticking to the idea of having a plain styled character but making him a smaller version than normal. I got this idea from my childhood game ‘Mario and Luigi’ and based my game around that idea. For my background scene I searched around and looked at different types of greek backgrounds to get an idea of what they look like, then started to create my own version and creating a perspective view so it looks smaller from the outside and getting bigger towards the middle.



L3 Games Design: Task 2 – Moodboards for game

These are all four different moodboards that I have created for my game. The moodboards consist of the overall look of the game, the characters in the game, multiple background scenes that give me an idea of what I want background to look like and the last moodboard consists of shields and armour to give me an idea of different types of designs that I could create for my game.

For my game I want to stick to the idea of making it like a cartoon, therefore these moodboards can give me an idea of different backgrounds that I can use and the characters can give me and idea of what greek characters look like and what they wear which will help me when I am designing my characters.