L3 Games Design: Task 4 – Evaluation

What Went Well? I think what went well was the sketches of the characters they I created, I was very pleased with how they looked. Also, another thing that went well during this assignment is the final outcome of the game, I’m happy with how it has came out not only does my character walk up and down, but he can climb to the top of the buildings and jump from building to building, which I’m pleased with how that has turned out.

What Didn’t Go Well? What didn’t go well for me during the assignment was my first attempt at putting the game together. This was because when I imported all of my sprites in they were all different sizes. For example, my run and walk sprites, once all the settings were completed, like the collision on the sprites and the size, I then dragged onto the game and the walk was fine but then we I pressed space to jump he turned into Godzilla and it looked like he was destroying the town rather the walking along the rooftops. This was because I done my walk and run cycle on two different pages and didn’t take into the account that if I make the character bigger it will effect how the character looks in the game.

What I Could Improve? The one thing that I would say that needed to be improved on would be more detail towards the character. At the moment the character looks very plain and looks like there hasn’t been much work done to him which is a massive thing I would improve on in the future, because characters are the main focal point in any game. On the other hand, I would also improve on adding more things to the game. For example, health bar and collectables, an example would be adding coins for the characters to collect or even red hearts that would put the health back up to 100%.

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L3 Games Design: Task 3 – Sprites and Finished Level

These images here show my two sprites for the game that I am creating, one is my character sprite showing him walking and jumping. To create this sprite I designed my first idea for my character, which is also the stance for my character in the game. Once I got the stance completed I then created the walk cycle for my character. To do this I adjusted the feet and arms of the character until I got a completed cycle. Furthermore, this is the same situation for the jump cycle, I had the original stance and I adjust the arms, feet and the body to create the jump cycle.

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These images show the editing screen that I have been working on and the settings that I’ve adjust to make my character walk and run.

To make my character jump I gathered all my sprites and created one flip-book and the same with making my character walk, gathered all the sprites and created a flip-book.

L3 Games Design: Task 2 – Sketches & Sprites

When designing my characters and scenes I sketched different types of my characters, for example I created a cartoon version of my character and a realistic version, but within my game I wanted to stay with the cartoon idea, therefore sticking to the idea of having a plain styled character but making him a smaller version than normal. I got this idea from my childhood game ‘Mario and Luigi’ and based my game around that idea. For my background scene I searched around and looked at different types of greek backgrounds to get an idea of what they look like, then started to create my own version and creating a perspective view so it looks smaller from the outside and getting bigger towards the middle.

 

 

L3 Games Design: Task 2 – Game Concept (Greek Gods)

 

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For my game concept I have decided to use the greek gods and I have chosen Zeus, or his sibling Poseidon. Each of these different Greek Gods have different abilities. Zeus is the god of Sky and Thunder, therefore those will be his special powers during the game. On the other hand, Poseidon is the god of the sea, earthquakes and storms, making them his special powers within the game. Each God will be against each other although they are siblings it doesn’t end well for one of them.

Zeus was the God of the sky in ancient Greek religion, who ruled as king of the gods of Mount Olympus. Zeus is the equivalent to the Roman God of sky Jupiter. Zeus is known and respected as the all-father who was chief of gods. Even the gods who are not his natural children address him as Father, and all the gods rise in his presence and Zeus having his symbols as a thunderbolt, eagle and a bull.

Poseidon was the God of the sea in ancient Greek religion, all seamen worshiped him. His weapon was a trident, with which he could make the earth shake, causing earthquakes, and shatter any object. He was second to Zeus in power amongst the gods. Poseidon was hated by many other gods and combined with his greed he was hated because of his attempts to take over cities that were run by the other gods.

The concept for this game is to achieve greatness and to conquer all. Your character, whether that be Zeus or Poseidon is to make your way through all cities defeating anything that is in your path. Along the way you will come up against obstacles or opponents but the only way to conquer all and become the best is to defeat every opponent you face. Furthermore, when travelling through the cities there will be chances to re-generate your health and to gain power by collecting different things.

Becoming the God of all cities, that is the objective of the game, there are two main character to this game, Zeus, the god of the sky and Poseidon, the god of the sea. After all these years of Poseidon being second to Zeus, Poseidon has finally had enough and wants to be on top and rule the cities, although Poseidon is the brother to Zeus he sees him as one of his enemies now is his quest to because the god of all gods.

The aim of the game is to play as the character zeus and work your way through all cities and defend all towns and cities from the opposition. Within the game you must climb on top of the buildings and reach as far as you can to make sure no enemy has conquered your town.