L3 Games Design: FMP – Animation

Overall I’m happy with the animation, I would of liked it to be a bit more detailed and a bit longer but I put as much effort in as I could.

What went well with this project is creating the scenes. Photoshop is probably my strongest point within in media, I find it easy to use and I’m able to use all tools comfortable within the software. Throughout this project the scenes took the longest to create which made it a struggle to complete the animation to something I was completely happy with. For me I would of preferred to spend the most time actually animating the scenes rather than creating them to give me the best chance of creating a animation that worked well together and I was to be completely happy with.

What didn’t go well within the project was the animating. After Effects isn’t my strongest point in media and I’m not the best animator, so therefore it was a struggle to produce the best animation.

What I would improve on for future preferences is I would learn more skills within After Effects so I am comfortable using all tools within the software to the best of my ability. Maybe animation wasn’t the best choice for me to do but I wanted to give myself a challenge and test myself to see what my strengths are within different adobe software.

Evaluation

From my peers reviewing my animation they told me that it does all work well together but it could be a bit smoother. The animation seems to be slower than it should be and could be slightly faster to make it a bit more exciting. Also there could of been a bit more animation within the scenes to get a bit more out of the animation.

The scenes have been created very well and have a lot of detail in all scenes and each scene is easily understandable to know exactly what is going on. Furthermore they said the idea was very clever with putting my own interpretation on a childhood dream of becoming a footballer.

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L3 Games Design: FMP – Sketches & Development

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My whole animation is based around a young boy having a dream about becoming a professional footballer. Each scene goes through my interpretation of what a childhood dream of becoming a footballer would be like.

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These designs are a couple of character ideas that I have sketched out to give me different ideas of what styles I could go for when developing my characters.

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This is the storyboard that I based my animation around. Each scene I developed in PhotoShop  and added more into every scene to give each scene a bit more detail.

L3 Games Design: FMP – Treatment

A Little Boys Dream – This is a 2D animation that I am creating for my final major project. I chose to do an animation because I feel it is something I enjoy creating and is one of my strong points within media. I aim to make this animation about 2 minutes long, therefore it is not too short or it does not drag on which could cause the audience to dislike the animation.

The target audience for this is kids aged 8+, i’ve aimed it at this age because the story is all about being a young boy and dreaming about becoming a professional football and going through all stages to get there, starting off at your local football with hope to be noticed by a scout and join a professional football team. Unfortunately for the young boy it turns out to be just a dream and wakes up to his alarm.

There are only a few characters in this animation, the main character, who is the young boy dreaming about becoming a footballer, the goalkeeper that the boy scores against when playing for his local side, the crowd that is in support for the boys local side and when at the stadium and the scout that notices how well the boy is playing.

Not every scene will have a lot of animation, for example the first and last scene. These scenes will just be the boy in bed at the start and at the end when the boy is in bed again and his alarm goes off. The main focal point of this animation will be the scenes in the middle of the animation where most of the characters will be animated and moving around the scene.

For this animation I want to create a smooth background track that will play over the animation. The software I want to use to create this is GarageBand. I want to use this because it is a software that I am familiar with and have used in the past. I feel that it is a useful software to just create a short background song.

I have chosen this idea because I created a animation last year that was based around Warburton’s and for me it went really well, therefore I wanted to create another animation for my final major project.

For my research, I have looked at various different animation and the different types of animation that I could do. I got my idea from another animation that I saw on youtube and wanted to create my own interpretation of what a childhood dream of becoming a footballer is like.

L3 Games Design: FMP: Research – History of Animation

Animation before film

There were many different types of animation that was used before film. With the spread of the Industrial Revolution in Europe and North America in the 18th and 19th centuries came experimentation with machines that would make images appear to move.

1603,

The magic lantern first appeared and the magic lantern is an image projector using pictures on sheets of glass. Since some sheets contain moving parts, it is considered the first example of projected animation.

1824,

The Thaumatrope was introduced and it is a rotating mechanism that has different pictures on each side and when rotated you would combine both pictures (known as persistence of vision).

1831,

The phenakitoscope featured spinning disks reflected in mirrors that
made it seem like the pictures were moving.

1834,

After the phenakitoscope came the Zoetrope. The zoetrope was a hollow drum that housed images on long interchangeable strips that would spin and make the images appear to move.

1868,

The flip book was introduced. The flip-book, also known as the kineograph, reached a wide audience and is credited with inspiring early animators more than the machines developed in this era. The flip book is a small drawing pad with small images created on each page and then using your thumb at a rapid pace flicking through each page creating a short animation of all the images.

1827,

The praxinoscope expanded on the zoetrope, using multiple wheels to rotate images. It is considered to have shown the first prototypes of the animated cartoon.

 

1914,

GERTIE THE DINOSAUR

The animation of Gertie The Dinosaur was created and this character was to be considered as the first cartoon to feature an appealing character.

1919,

FELIX THE CAT

Felix The Cat was created by Musical Mews and Feline Follies. Felix the Cat – often considered the first animated movie star. Felix The Cat was created during what is known as the ‘Silent Era’, a period during 1900’s and 1930’s.

Silent era,

STEAMBOAT WILLIE

‘Steamboat Willie’ an iconic animation still remembered today created by Walt Disney. Featuring Mickey Mouse it becomes the first cartoon with the sound printed on the film, and is the first notable success for Walt Disney Studios, founded in Los Angeles in 1923.

1930’s,

THE GOLDEN AGE

Next came what was known as ‘The Golden Age of American Animation’, this was a period that started in 1930 and finished during the 1950’s. During what many consider to be the “Golden Age” of animation, theatrical cartoons became an integral part of popular culture. These years are defined by the rise of Walt Disney (Mickey Mouse, Donald Duck, and Silly Symphonies), Warner Brothers, MGM, and Fleischer (Betty Boop, Popeye).

1937,

SNOW WHITE

Snow White was created by Walt Disney and it was the first animation to feature hand drawn animation. When creating the seven dwarfs it took up to almost two years to come up with the final rendering for all seven dwarfs, using 1.5 million cells throughout the animation.

1960’s,

AMERICAN TELEVISION ERA

Became know as the American Television Era and one of the first animated television shows was the Flintstones, Hanna-Barbera releases The Flintstones in 1960, the first animated series on prime-time television.

1961,

YOGI BEAR

The introduction of yogi bear, The Yogi Bear Show, a spin-off of Huckleberry Hound
(another Hanna-Barbera production), debuts on national TV.

ACADEMY AWARD WINNER

Best Short Film

1964

THE PINK PHINK

DePatie-Freleng Enterprises wins the Academy Award for Best Short Film
for The PinkPhink (of the Pink Panther series) and continues to
create shorts for theatrical release.

1964

FRITZ THE CAT

Fritz the Cat is released—the first animated
adult (X-rated) feature film.

1980 – 2014

MODERN AMERICAN ERA

The CGI (computer generated imagery) revolutionized animation. A principal difference of CGI animation compared to traditional animation is that drawing is replaced by 3D modeling, almost like a virtual version of stop-motion. A form of animation that combines the two and uses 2D computer drawing can be considered computer aided animation.

1984

THE ADVENTURES OF ANDRE & WALLY B

This short film was the first fully CGI-animated film,
created by The Graphics Group, the precursor to Pixar.

1987

THE SIMPSONS

The Simpsons is an American adult animated sitcom created by Matt Groening for the Fox Broadcasting Company. It is the longest-running American sitcom, the longest-running American animated program, and in 2009 it surpassed Gunsmoke as the longest-running American scripted primetime television series. Longest running american animated program.

1995

TOY STORY

Toy Story, the first fully computer-animated
feature film, was released. Taking place in a world where toys pretend to be lifeless whenever humans are present, the film’s plot focuses on the relationship between Woody, an old-fashioned Cowboy (voiced by Tom Hanks), and Buzz Lightyear, an astronaut figure (voiced by Tim Allen)

Film poster showing Woody anxiously holding onto Buzz Lightyear as he flies in Andy's room. Below them sitting on the bed are Bo Peep, Mr. Potato Head, Troll, Hamm, Slinky, Sarge and Rex. In the lower right center of the image is the film's title. The background shows the cloud wallpaper featured in the bedroom.

2014

BIG HERO 6

Big Hero 6 is the first Disney animated film
to feature Marvel Comics characters.

Image result for big hero six