L3 Games Design: Single Camera Drama – Production Log


7/11/16 – Research and Development

Firstly, we were handed an assignment and our role was to create a short film noir based on the Rockstar game; L.A Noire. We then go ourselves into groups of 3 and then research about the Rockstar film. I chose to work with Joshua and Stuart. We started to come up with different ideas for our Film Noir and got familiar with the Rockstar game, L.A Noire to choose which scene we would do within the game. I familiarised myself with Film Noir, as a genre and I watched relevant film trailers. Once I knew which scene I wanted to do from L.A Noire, ‘Warrants Outstanding”. I analysed the scene to see what props we needed to create our own version of the scene.

14/11/16 – Research and Development

During the second week of this assignment we started to think about our own plot for our Film Noir trailer. Furthermore, we made our final decision on what type of scene we all wanted to do and agreed on which one would be best for all of us, and started to create our own narrative for it.

 21/11/16 – Pre-production process

Carrying on from last week, we moved on to creating the storyboard for our trailer. Each member of the group created their own version of what they wanted to happen in the trailer and then we all agreed on which one was the best. Once the storyboards were completed we then decided where we film our Film Noir and what props we would need. At this point we had to keep things in mind that it had to be similar to the original scene, therefore had to choose a certain place that had quite a dark scene throughout the whole surrounding.

 28/11/16 – Pre-production process

As a group we have gather to discuss our storyboards and presented them to our teacher and some of the student in class and asked them for some constructive feedback. After that we have decided which one of the storyboards was most successful and reflected on the feedback given, by making some amendments in the scenes and identifying all camera shots we were supposed to use.

5/12/16   -Pre-production process

This week we chose where we wanted to film our trailer. There were a number of locations that were good either in the college or around. Our final decision that we all concluded was to film our trailer down Skerne road, Canbury Passage

 12/12/16- Pre-production process

 Within this week I completed all the paperwork that needed to be done before we were able to film, for example; shot list, call sheet, production managers sheet and to make sure the script was completed

 3/01/17- Filming

 We all arrived at college for 11:00 and booked out the cameras that we needed for the process of this. Once we got everything we needed we headed to Skerne Road, Canbury Passage to film the trailer. My main job during the filming was acting out all the scenes but also helping with the camera at times when I was needed. When filming our trailer we were lucky enough not to come over with any problems, there were times when people were walking across out film production, but they where only there for like 5 seconds, so it wasn’t too much of a bother. After we finished the filming we headed back to the college and went to the library to transport all of our clips onto a USB so Josh was able to edit all clips to create the trailer.

 9/01/17- Post- production

 During this week, we carried on with the editing making sure we were happy with everything and corrected any mistakes that were there and then added any bits that we needed to, for example a title to our Film Noir, “Down In The Dumps” and just adding credits to the end

 16/01/17- Post- production

 Once the editing was all finished and we were happy with it, we double-checked everything to make sure it was all in the correct order and all paperwork for the assignment was completed.

23/01/17 – Deadline

On the last day for the assignment I went through all my wordpress and made sure that everything was on there that needed to be there and transported out trailer onto the hardrive.


L3 Games Design: Single Camera Drama – Task 2 – Treatment

The Film Noir trailer will start out with Cole Phelps taking his phone out of his pocket and placing it onto his ear. Then Cole Phelps will start talking on the phone with the camera following him as he walks. Cole Phelps will be talking on his phone to a police officer about Wendell Bowers missing his parole after being arrested and describing what he looks like to Cole Phelps. After this particular scene Cole Phelps puts his phone back in his pocket and looks across the road to see Wendell Bowers walking across the street. Cole Phelps then advances and attempts to talk to Wendell Bowers but he runs away and Cole Phelps chases after him. They run into an alleyway and start fighting each other. A big punch lands on Wendell Bowers and he takes a step back, spits on the floor and pulls out a knife and advances towards Cole Phelps. Malcolm Caruthers, Cole Phelps’s partner comes into the shot and places his hand on Cole Phelps’s shoulder and tells him “you did a good job”.

Roles within the filming:

Director/cameraman: Stuart and Josh, Production Manager: Josh, Art Director: Josh, Sound and video editor: Josh and Elliott and Actors: Josh, Elliott and Stuart.

Setting for both trailers:

Street and Alleyway: Kingston, Skerne Road, Canbury Passage

The reason why we believe that the road and the alleyway is the best place is because not many cars go down these roads, therefore it will be easy for us to shoot our scene without any interruptions. This is also the case with people, not many people walk down that alleyway. The alleyway is a great place for us to shoot our Film Noir trailer because it is a nice and long alleyway with plenty of dark parts to create the scene of a classic Noir trailer. Furthermore, the road before the alleyway is also long with bends where the two actors are able see each other from across the road.

Props: Mobile Phone and a replicated gun

Equipment: Camera, Camera stabiliser, tripod

L3 Games Design: Film Noir Project

For our assignment we had to create an opening scene to a film based on the genre of a film noir. My group and I researched Films in the style of a Film Noir we then used our research to plan a film using a scene that was briefed to us. The scene that we had to prepare was – “A man or woman standing outside looking at a construction site assessing the scene, watching the cranes moving across the skyline. They take out their phone and dial a number, taking their other hand out of their pocket they look at their bruised and bloodied knuckles; they then get out a small envelope from the same pocket. they phone the phone to their ear, after a long pause they say “It’s done, but never ask me to do anything again!” –

Based on given confirmation from our teacher we have changed around the script so that we could make it more interesting and thus, to start of the film we have decided t0 begin with a low angled, long shot of the main character’s back turned to the camera facing over a wall towards the construction site in which the character is assessing, for an opening scene this allows the audience to be briefed into what the scene the character is set in and also gets to detail to the audience what the character looks like, it is important that his face is turned away and thus creates a scene in which the viewer knows the scene and character but is inquisitive to know the identity of the figure.

The next shot leads into a close-up shot of the main characters bloodied hand, already foreshadowing a tense scene is about to unfold, the viewer still doesn’t know the identity of the figure, and therefore increases the tension of the scene.

The next scene goes shows a close-up side profile of the figure’s face portraying a bland facial expression this reveals the identity of the figure reducing the tension of the scene however the bland facial expression from the figure now reveals the figures expression of their feelings, allowing the viewer to relate and tune into the emotion of the scene, in this case uneasy.

The scene then moves onto the same close up shot of the bloodied knuckles however this time the figures other pocket is exposed showing his hand fumbling around his pockets, creating a sense of curiosity and suspension as to what the character has stored inside their pocket. after a short period of feeling around the pocket, the character pulls out their phone fulfilling the viewers curiosity and allowing them to wonder what the character will do with the phone.