L3 Games Design: FMP – Animation

Overall I’m happy with the animation, I would of liked it to be a bit more detailed and a bit longer but I put as much effort in as I could.

What went well with this project is creating the scenes. Photoshop is probably my strongest point within in media, I find it easy to use and I’m able to use all tools comfortable within the software. Throughout this project the scenes took the longest to create which made it a struggle to complete the animation to something I was completely happy with. For me I would of preferred to spend the most time actually animating the scenes rather than creating them to give me the best chance of creating a animation that worked well together and I was to be completely happy with.

What didn’t go well within the project was the animating. After Effects isn’t my strongest point in media and I’m not the best animator, so therefore it was a struggle to produce the best animation.

What I would improve on for future preferences is I would learn more skills within After Effects so I am comfortable using all tools within the software to the best of my ability. Maybe animation wasn’t the best choice for me to do but I wanted to give myself a challenge and test myself to see what my strengths are within different adobe software.


From my peers reviewing my animation they told me that it does all work well together but it could be a bit smoother. The animation seems to be slower than it should be and could be slightly faster to make it a bit more exciting. Also there could of been a bit more animation within the scenes to get a bit more out of the animation.

The scenes have been created very well and have a lot of detail in all scenes and each scene is easily understandable to know exactly what is going on. Furthermore they said the idea was very clever with putting my own interpretation on a childhood dream of becoming a footballer.


L3 Games Design: Task 4 – Evaluation

What Went Well? I think what went well was the sketches of the characters they I created, I was very pleased with how they looked. Also, another thing that went well during this assignment is the final outcome of the game, I’m happy with how it has came out not only does my character walk up and down, but he can climb to the top of the buildings and jump from building to building, which I’m pleased with how that has turned out.

What Didn’t Go Well? What didn’t go well for me during the assignment was my first attempt at putting the game together. This was because when I imported all of my sprites in they were all different sizes. For example, my run and walk sprites, once all the settings were completed, like the collision on the sprites and the size, I then dragged onto the game and the walk was fine but then we I pressed space to jump he turned into Godzilla and it looked like he was destroying the town rather the walking along the rooftops. This was because I done my walk and run cycle on two different pages and didn’t take into the account that if I make the character bigger it will effect how the character looks in the game.

What I Could Improve? The one thing that I would say that needed to be improved on would be more detail towards the character. At the moment the character looks very plain and looks like there hasn’t been much work done to him which is a massive thing I would improve on in the future, because characters are the main focal point in any game. On the other hand, I would also improve on adding more things to the game. For example, health bar and collectables, an example would be adding coins for the characters to collect or even red hearts that would put the health back up to 100%.

Warburtons Evaluation

What Went Well? For me, creating each scene in PhotoShop was what went well during this project. It was something I enjoyed doing because it gave me the chance to try out different things and also taught me a few things that I didn’t know before I started the project. PhotoShop is a software that I’m familiar with so that was why I found it enjoyable  and easy to use. On the other hand, there was parts when creating the animation I did enjoy some parts of it, for example I enjoyed finding the right background music and getting the sound effects for the animation and editing them individual parts to get them into the correct places within the animation.

What Didn’t Go Well? The movement of the characters in After Effects was the part that I found most difficult throughout the whole Warburtons project. I found this difficult because they were all just one layer so it was harder to move the character. To move the character I had to use the puppet pin tool  and this was very difficult because I had to make sure that I didn’t distort the character. As well as this, if I had the characters body parts in different layers then the flow would be much smoother and then it would of been much easier to follow the walk cycle.

What I Could Improve On? When editing my animation in After Effects I found it hard to move the character to get the into a passing cycle because I didn’t create layers for each part of the body, therefore it was just all one layer. So then I had to use the puppet pin tool and place each point on the joint of the body and move the character by that. I found this part difficult because I had to make sure the character didn’t distort otherwise the character would not look right during the animation. This is one of the main things that I would improve on for next time. I would create numerous layers for different parts of the body. E.g. layers for the arms, layers for the legs, layers for the head and layers for the body etc. making it easier to move each character.

What I enjoyed? Throughout this project I really enjoyed using the different softwares because I learnt a lot of different things I could do within the softwares, things that I didn’t know before I started this project. I did prefer PhotoShop to After Effects because I found it easier to use but that was only because I’ve used it before so I knew what I was doing in the software, whereas, I had never really used After Effects, so I had to start to learn how it worked, but after a few tries I started to understand how it worked.