L3 Games Design: 3D Animation – Final


This shows my final animation that was rendered in After Effects, plus all the screenshots for the process of how I created each individual part of the 3D animation I made in Maya.

What went well during this assignment was creating each section of the animation, the pen, eraser and stationary pot, I enjoyed creating each individual part because it was a challenge for me, making sure I used the correct polygons for each part and making sure the scale was correct on each part so the rendering would look good further on in the assignment.

What didn’t go as well as I hoped was maybe the animation, it wasn’t as smooth as I would have liked it to be. The concept of the animation I was happy with but when I rendered the animation it didn’t look as smooth as I wanted to be. This could be because it was my first time using the software Maya, therefore I wasn’t 100% confident with the software and when doing each part of the editing I could quite get it as smooth as I imagined it to be.

What I would do to improve for next time would be to create a lot more sketches and to create a lot more ideas to give myself a bigger range of ideas. Therefore if I came up with more ideas I could of developed each one of them to then decide which one I think would be the best, rather than using the first idea and adding to that.



Warburtons Evaluation

What Went Well? For me, creating each scene in PhotoShop was what went well during this project. It was something I enjoyed doing because it gave me the chance to try out different things and also taught me a few things that I didn’t know before I started the project. PhotoShop is a software that I’m familiar with so that was why I found it enjoyable  and easy to use. On the other hand, there was parts when creating the animation I did enjoy some parts of it, for example I enjoyed finding the right background music and getting the sound effects for the animation and editing them individual parts to get them into the correct places within the animation.

What Didn’t Go Well? The movement of the characters in After Effects was the part that I found most difficult throughout the whole Warburtons project. I found this difficult because they were all just one layer so it was harder to move the character. To move the character I had to use the puppet pin tool  and this was very difficult because I had to make sure that I didn’t distort the character. As well as this, if I had the characters body parts in different layers then the flow would be much smoother and then it would of been much easier to follow the walk cycle.

What I Could Improve On? When editing my animation in After Effects I found it hard to move the character to get the into a passing cycle because I didn’t create layers for each part of the body, therefore it was just all one layer. So then I had to use the puppet pin tool and place each point on the joint of the body and move the character by that. I found this part difficult because I had to make sure the character didn’t distort otherwise the character would not look right during the animation. This is one of the main things that I would improve on for next time. I would create numerous layers for different parts of the body. E.g. layers for the arms, layers for the legs, layers for the head and layers for the body etc. making it easier to move each character.

What I enjoyed? Throughout this project I really enjoyed using the different softwares because I learnt a lot of different things I could do within the softwares, things that I didn’t know before I started this project. I did prefer PhotoShop to After Effects because I found it easier to use but that was only because I’ve used it before so I knew what I was doing in the software, whereas, I had never really used After Effects, so I had to start to learn how it worked, but after a few tries I started to understand how it worked.

My final Warburtons Animation

This video is my completed animation for the Warburtons project that I have been doing for a few months. Firstly, It all started of when I researched all different types of animation and how animation has adapted throughout the years, from 1603 when all they had is the magic lantern to 2016 where technology has massively improved. Furthermore, I researched all the different types of animation there was, from flip books to computer designed animation.

Secondly, I had to think of a storyline I would do for my Warburtons animation and create a storyboard for it. I came up with numerous ideas for the animation but then came up with the idea of re-creating an animation of Tom and Jerry. I chose this because everyone can relate to this because most people would of watched this when they were a child, so it would be like going back to your childhood but promoting something that is now. Next, it was completing the storyboard for the animation and coming up with the ideas for that. To do this I researched and watched a few episodes of Tom and Jerry just so I could get an idea of what each episode is like and each episode is very similar to each other because either Tom or Jerry will do something bad and they will end up chasing each other and that is what happens in my animation, Jerry steals the bagels and Tom chases him.

In addition, after my storyboard was complete I then scanned the storyboard into the computer where I opened it on photoshop and worked on each scene for the animation. Each scene did take a lot of time because I always wanted to change different parts just so it was the best I could get it. I chose to do 8 scenes just so the animation wasn’t too short or too long and it worked out to make the animation 40 seconds long.

Finally, I had to create the animation itself and this all started when I imported all edited scenes from photoshop and then started to put all scenes together to create a full animation, when I started to create the animation in After Effects I had to use a number of  different tools. Two tools that I used the most was the puppet pin tool and the opacity tool. These tools where either to make the characters move or even creating the flow of the animation where each scene would fade into each other. To make the characters move I had to use the puppet pin tool and pin all the joints in the body so when moving each point it would with a flow and look like a person moving. To make the scenes fade into each other I just turned the opacity down to 0%  at the start of the scene and turn it to 100% when the scene started and that would make each scene flow which each other.

Alphabet Stop-Motion

This is my alphabet stop-motion. My letter that I had for this project was the letter J and for the stop-motion I decided to use jelly-beans for the meaning of the letter J. Firstly, I set up the camera in a position so that it was a good height to see the stop-motion, then, I started to take each photo and moving the jelly beans slowly to create the letter J until it was complete. Secondly, I transferred all 38 photos onto my computer, and then edited them all to create the stop-motion. Once that was all completed I then added some text, which would say ‘J is for…’ and ‘elly-bean’ just to it is easier to understand what the stop-motion is about. When adding the sound, I had to think about what would go well with the stop-motion, I didn’t want something that would be too powerful because then the focus would be taken off the actual stop-motion itself. For me, the background music goes really well with the stop-motion because it flows with the video