L3 Games Design: The History of VR/AR Game

Virtual Reality or VR first dominated the scene in 2015/2016. First came the Oculus VR and this already had a foot in the gaming industry before Facebook took over the company for $2 billion, and then Sony came up with their own idea of 3D experiences by creating a project called Morpheus. Morpheus is a headset that immerses gamers into different elements of 3D experiences.

Before VR first started to dominate in 2015/2016, Sega’s Master System 3D glasses first appeared in the 80s, the Master System was a flickering headset that re-created the effect of 3D in a private setting. Although it is compared to today’s 3D standards, it created a unique effect across different 3D games, including the like of Space Harrier, Maze Hunter. Zaxxon 3D and Missile Defense.

At first, the headset didn’t sell as well as Sega had hoped, but the 3D trend came back when Sony introduced a more casual style with certain PlayStation 3 games, including Killzone 3, Sly Cooper: Thieves In Time and the Ico/Shadow of the Colossus Collection.

In 1995, Nintendo decided to give virtual gaming a try with its 3D red-and-black based headset, the Virtual Boy. After finding success in a rental campaign during the summer, the company launched it at retail for around $180. Several 3D games were introduced, including Teleroboxer, Red Alert and Mario’s Tennis, a brand that jumped to other consoles after its VR debut. It also introduced fans to the Wario Land series, which continues its success on the Virtual Console.

Not everyone was a big fan on the Virtual Boy, people found the feeling very queasy from the experience. The Virtual Boy introduced some good ideas before Nintendo discontinued it the following year. The aspect of 3D gaming would stick with the company, eventually returning with the release of the 3DS in 2011.

Virtual reality re-entered the gaming industry again when a company called Oculus VR developed a headset called the Oculus Rift. The device first got its start through a successful campaign, and soon after, Oculus began showing off the tech at trade events, where it was well received.

The Oculus rift has a very good amount of popular games that entices people entertain themselves with the Oculus rift game library, this is because it utilizes both original games and popular hits. Games such as Doom 3, Mirror’s Edge and Hawken were adapted to take advantage of the headset, and savvy developers created everything from an 8-bit Legend of Zelda game to the horror adventure Dreadhalls.

More importantly, it now has support. Facebook paid $2 billion for Oculus and its high-tech Rift gear, but it intends to let the company run on its own, meaning the the headset is still on tap for a consumer release a few months down the line. Still, with financial backing now in its corner and increased accessibility, Oculus now have the ability to find the audience they need and they want to make virtual reality very popular again.



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