Task 6: Evaluation For Interfaces

Firstly, when I got the brief I had to think of a them for my game,  to decide on what theme I wanted I researched different driving games to see what types of themes have already been created just to give me an idea of what theme I wanted to do. The theme I eventually chose was a modern theme, I chose this because it was a theme that I was familiar with and it is a theme that I was comfortable with.

Throughout this project I did keep changing certain interfaces because I kept finding new things I could add to them, for example the speedometer, because I was learning new things all the time in Illustrator, I kept developing my ideas to get it to the best design that I could make. At first I did find it quite difficult to design the speedometer because I wasn’t quite sure what design I wanted it to be, so then I thought i’ll go for the original circular look. This is because when looking at other racing games most of the speedometers did have the circular shape. The speedometer that I created has two colours in it, orange and grey, I chose these colours because they stand out really well. In the speedometer there are two circles, one is showing what speed the gamer is at when driving the car and the other is to show each gear the car is in. The speedometer also has a nitrous bar on the outside so the gamer is able understand when and when not he can use it.

The game that inspired me the most was ‘Need For Speed Rivals’, this game inspired me because I have played it before and really enjoyed playing the game and the layout of the game was so easy to understand, therefore making it a really fun and enjoyable game to play. When playing part of the actual gameplay the interfaces on the UI  were really detailed and easy to understand, also the screen wasn’t to crowded, so therefore is was a really smooth and enjoyable game.

When creating this game and the interfaces I used a mixture of Adobe PhotoShop and Adobe Illustrator, I really enjoy using these two softwares because they are easy to understand and really simple to use. Photoshop I have used before so I was able to do most of my work and my best work on there because I was very familiar with the software. Whereas using Illustrator, I wasn’t so familiar with it so I had to learn new things on there every time I was creating something. My skills have developed throughout this assignment because there were many different skills in Photoshop and Illustrator that I did not know before that I know about now.

When creating my logos I wanted to keep them simple but eye catching. At first I wasn’t sure on what design I wanted for them, so I went on youtube and checked on different logos that had been created and how they were created. My first logo that I created has two polygons around the outside with both of them have a gradient effect on the and then in the middle is a polygon with the colour red with another gradient effect on it to make it white in the middle and red on the edges. I then added a dragon to the middle of the logo and then adding the text ‘Dragons’ at the top of the logo. My second logo that I created has a custom shape in it with a blue fill as the background and a black trim around the edge. I then have the team name ‘Pythons’ across the top with two pythons come out either end of the name, then the image for the logo is obviously a picture of a python. Thirdly, my last logo has the shape of a triangle with a purple background with a yellow trim around the outside, with the team name of ‘Vikings’ across the top and an image of a viking in the middle.

When looking at the UI there are improvements that I can make because it may look a bit plain and boring making the game unattractive, so if I focused on that a bit more then it may look a bit better and more attractive. I did just use the simple colour of black, so maybe if I used more attractive colours on the UI then it would be more appealing to the audience.

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Task 5: Mock-ups and Visuals

hdtv

This image is what my game would look like if it was on a TV screen, this was just to help us to see if there was any improvements we could make to our design. It was also to help us get an idea of what the game would look like.

These are the logos that I created in Photoshop for the three teams that will be in my game. Firstly I came up with the team Dragons. This logo has a polygon around the outside and then another smaller polygon on the inside with both of the shapes having a gradient overlay. I then added the colour red into with that again having a gradient in the middle and then finally I added the image of a dragon and then the font. I then created the other two creating the shapes myself and then getting the images of the internet and changing the colour of the image and font to make the design my own.

Task 4: Midway ‘crit’ In Groups

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Comments:

Jaden: When designing the speedometer you need to be more detailed, although it is very clear in depicting the purpose.

Ollie: These speedometers are a good place to start off and you need to work further develop your ideas.

Julien: Good designs but the font of the numbers and text could be improved to not look as basic.

For this task I got into a group of four and we each went through each others designs and gave feedback on them on what was good and what could be improved.

 

Task 3: Development work – Ideas and Sketches

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These images here show some of the sketches that I done to give me an idea of what type of speedometer I wanted and what type of map design I wanted when the game was on a screen. When I did create my speedometer I went for a very original idea with it just been a circle and the circle having each different points with different speeds showing. For the map design I decided to have just a single road showing of where that car is going and to have each end of the map fading out, also with the map having a black outline around the edge.

 

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All of the images here are all of my ideas for my speedometers, logos and maps. At first I decided to experiment with Illustrator and see what ideas I could come up with for my speedometer. At first for my map design I wanted to have it inside an airport but unfortunately I wasn’t able to get an airport view, therefore I chose to do my race in the centre of London with the cars going over the bridge with the view of Big Ben and the river thames.

 

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These images are just more ideas that I came up with and they would be shown on a tv screen so the gamer would know how many checkpoints there are and how many he has done and what time he was doing in the race.

Sound Loops For Game

 

The two sound loops that are presented here have been created for the game that I have been working on. The sound loops are completely different from each because that was what I was aiming for so they wasn’t the same and so I could experiment with GarageBand and Audition. When I was creating the first sound loop in GarageBand I didn’t use many environmental sounds because couldn’t quite get them to fit into the sound that I already created, whereas the sound loop that was created in Audition there are quite a few, with there being a car engine and police sirens.

Task 2: Research – Intellectual property

These definitions have been quoted from the website of ‘World Intellectual Property Organisation’ and there definition for copyright is: ‘Copyright (or author’s right) is a legal term used to describe the rights that creators have over their literary and artistic works. Works covered by copyright range from books, music, paintings, sculpture, and films, to computer programs, databases, advertisements, maps, and technical drawings.’

Their definition for trademarks is: ‘A trademark is a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises. Trademarks are protected by intellectual property rights.’

Finally there definition for industrial designs is: ‘In a legal sense, an industrial design constitutes the ornamental or aesthetic aspect of an article. An industrial design may consist of three dimensional features, such as the shape of an article, or two dimensional features, such as patterns, lines or colour.’

When a company is creating a game, for example EA Sports when creating Fifa, there will be a chance that they would buy the rights to use the football teams and their colours. For EA Sports and Fifa there main rival for football would be the company Konami with them creating the game Pro Evolution Soccer. In the game Fifa every team will have the correct logo, team name and the correct kits and this is because EA Sports have bought the rights to have them in their game, whereas in the game Pro Evolution Soccer not all the teams have the correct name, logo and kit and this is because Konami haven’t bought the rights to have them. Each game will have there own certain feature in the game that they themselves have created and they would of probably got copyright on that just so no other company could copy them and have similar style games and by having your own certain features and the rights to use the correct teams it is most likely that that game will be more popular than the other.