Evaluation For My Final Poster

For this assignment I had to create a poster to advise a festival for architecture. My first job was to research a modernist poster and post modernist poster to get an idea of how they are designed and what is included in a poster so the message gets across.

To get ideas of what different poster I could make I done a few sketches in my sketch book to get a rough idea of the different designs that I could do.

The poster I had to create was for an architectural event that was happening in 2016. So I thought because it’s architecture I will get an image of an architectural building, that I would then develop for my poster. Once I found the image I wanted I then transferred that image onto Photoshop where I would edit and develop it to make it my own poster.

For this task I did have to create three posters for the same event but each poster would be different, and then I would choose what poster I think I did the best on and the one the looks the best to make as my final poster for the architectural event. For my three designs I kept with the same building but gave each poster there own different style in whether that be change of colour of giving the poster an effect.

For my posters I first started of with having all of them same and just changing the colour of each poster. Then I thought that I do need to change each one a bit just so they weren’t all just the same. For two of the poster they are just a different colour to each other but with different things on each poster. For the other poster I wanted to make it a but different from the others because I was intending to make it my final design. To make it different from the other two posters I added a blur effect to it. For this I had to draw shapes on the image, I chose to keep to one shape on the whole poster and I chose triangles to put on the poster and then used the blur effect.

For my final design I did intend to use the poster design with the blur effect, but I worked on one of the other posters a bit more and that was one I was happy with, so that was the poster which I kept developing on to make it a good poster and one that I was happy to print out as my final piece. When it was finished and I was ready to hand it in I thought that I could add a little more information onto it. I was told about negative space and that most of the poster should be covered and not left empty, so I did develop the poster a bit more so there was no negative space. I started to add a bit more information onto the poster, like what would be happening at the event, when and where it was and the contact details of the company.

Once all the development was done on all of the posters and 100% completed on my final piece, and that I was satisfied with it, I then printed it off on an a3 piece of paper and handed it in as the final design.

This is my final poster design.

Architecture Poster01copy2

Ambient Sound Loop Planning

Qualification BTEC Extended Diploma in iMGD
Unit Number(s) and Title(s) 58  

Sound for Interactive Media

 

Assignment Title Ambient Sound Loop – Research
Assessor Mark Parsons
Issue Date 5/11/15 Deadline 17/12/15

 

Task: Write about the following Response
Type of production

 

Computer Game Level – how long/what kind of scene/intention of loop?

The soundtrack for my game is going to be around 2 minutes long and the intention of it is to produce a chilled soundtrack for my game. I want to do this because that’s what I want my game to be, I want it to be a chilled game that people would enjoy. Although it is based it the streets of London which are very busy streets, I want to make it a chilled soundtrack for people to enjoy.

 

Finance

 

Did it cost anything e.g. Stock music purchases?

For me this production did not cost anything.

 

Time

 

Produce a weekly planner:

01 Learning to use GarageBand

 

07 Pt1 Submission
02 Learning to use Audition

 

08 Creating theme using GarageBand
03 Researching audio and sound

 

09 Editing theme using Audition
04 Researching audio and sound

 

10 EditingLoop1 using Audition
05 Ideas, Planning and Development

 

11 EditingLoop2 using Audition
06 Preparing for Pt1 submission

 

12 Submitting Pt2
Personnel

 

Was anyone else involved in the production?

No one else was involved in the production.

 

Materials

 

Computer/Software requirements – Recording equipment use?

The software’s that I used to create a soundtrack were Garage Band and Audition.

 

Contributors

 

Names of people involved with any used sound files.

The only involvement in the production of the ambient sound loops what a soundtrack of free sound.

 

Locations

 

Where did you use the computers? Recording locations?

To create the sound loops I used the computers at college because I didn’t have the access at home but now I do so to create my final piece I will be doing it at college whilst doing it at home as well.

 

Health and Safety

 

Sound Levels/Working at computers/etc.

When working there are certain procedures to take to make sure that you do not damage your eyes or hearing. To protect your eyes from getting damaged, you are advised to take a break every twenty minutes just so your eyes can rest from constantly looking at the screen. To protect your hearing, the music must not be too loud but at the certain volume so it is good enough for you to hear it clearly.

 

Codes of Practice

 

MCPS-PRS/TIGA/BIMA clearances to use files

The clearances from freesound all depend on which files I use. Depending on what files I use determines what I can do and can’t do with the file that I download.

 

 

 

Sound file list

 

What specific files did you use/how long/etc.?

FreesoundTrack01.MP3 and Background Sound for game.MP3

Sound Loops

 

 

For this task I was experimenting with GarageBand just to see what I could come up with. The two tracks are only small sound loops of what I would create as part of my final piece. When I created these sound loops, my aim was to involve some natural sounds that you hear in mostly everyday, that’s why in one of the pieces you will hear a plane at the start and I just think that it fits in well with the soundtrack.

Ideas, Planning and Development

At the start of this assignment I started learning about different software’s that I would be using throughout this assignment and experimenting with these software’s to see how I could use them and see what I could create. I did have to research about these software’s to see what different things you can do with the different objects within the software.

I still think for me that there are a lot of improvements for me to learn and to experiment with the different software’s for me to get the best designs.

For the first couple of weeks I researched about games, including the speedometer, race tracks and the soundtracks. For the first part of the research I was looking at the different game soundtracks that are in games and how within each different type of game there are different soundtracks to create different moods within the game. For example when playing a racing game the music will be very fast and upbeat to give that energetic feel to the game, whereas if you were playing a game where you was just free-roaming about or doing missions, like Grand Theft Auto, the soundtrack would be a lot different because the genre is a lot different. With Grand Theft Auto it all depends on what type of mission you are doing.

Next I started experimenting with creating my own soundtracks on GarageBand and see what I could try and make. Our game is based on racing so my aim is to create a fast soundtrack and that what I will be trying to do in the coming weeks when we do create our two sound loops.

I then started to look at the different interfaces within the game like the speedometers and the different maps that there are. Once we researched the different interfaces I then used illustrator to create my own speedometers, which do need improving, and I then started to create a few maps using google maps to get the track that I wanted. To do this using google maps I found a place where I wanted to base my track in, then I made sure that I was able to get a view of the roads. I then screenshotted the map I liked and transferred it into illustrator and then used the pen tool to draw on the roads so I was able to get the outline of the track.

In the next couple of weeks I will be focusing on creating the right soundtrack for my game and making sure that it is the right soundtrack for the right genre of the game. For my soundtrack I want to make it fast and exciting because it will give the game more of an energetic feel for the game.

Games Soundtrack

Screen Shot 2015-12-03 at 10.07.29

This particular sound track in this game is very good. This is because it builds a lot of tension for the game; the music starts off very slow and then slowly builds up the music for then the soundtrack to then get really loud and fast creating a good feel for the game. This also does have a little bit of commentary in the background from the pit team, which comes in a certain times of the track. The feeling you get from this track is that quite exciting and it gives the gamer that bit more excitement when playing the game.

A lot of the music for this game does start of very slow building a very fast and energetic. This does create a great feel for the game when playing it. The music does changing depending on what mission you are on because if you are the racer the music change to a fast pace soundtrack. This will create a better atmosphere for the game because it make the gamer feel very excited to play the game, giving them a feel of driving an actual car.

When they were creating the soundtracks for this game they had the idea to involve a lot of the sounds from different parts of the cars. This makes the game feel very real for the person who is playing it. This is because when your hearing all different sounds from different types of cars and it is what your interested in, it can give you that feel for the car and for the game.

Screen Shot 2015-12-17 at 09.47.07

Within the game GTA 5 or Grand Theft Auto IV there is always a soundtrack in the background of the missions, these soundtracks are used to build tension in the game. When playing the game if you are coming to a very big part of the mission or a part of the mission where you are having to act very suspiciously the music will start to become very fast and upbeat creating excitement for the mission. This is normally used to create suspense for the game, so the gamer is kept waiting to see what it all builds up to.

The background music in this game may not play in every mission because it may not need it, it’s only used for the more suspicious parts of the game, like the main parts of each mission. When the music is playing in the mission it will play throughout the whole of the mission but that will just be the more relaxing part of the soundtrack, but like I said before when it’s the main part of the mission the soundtrack will get more intense within the game to create a different atmosphere for the game and a different atmosphere for the person playing the game.

The game soundtrack does determine what mission the gamer is doing and what type of mission it is. For example, if the mission is about sneaking around a building without being court then it will play music with a very sneaky and slow soundtrack, whereas if the gamer is on a mission where he is in a gun fight or racing another person then the music will be fast and loud.

 

Communication Through Art And Design

 

Screen Shot 2015-12-17 at 10.08.35.png

This poster was created in 1972 by Josef Muller-Brockman. This poster was used to promote a music festival that was being hosted in Switzerland, Josef Muller-Brockman has only used two colour in this poster, blue and pink. Josef Muller-Brockman would of done this so the poster is very bright and also very eye-catching to the public. This poster is very plain and very simple but it has a great effect of getting the point straight across, which makes it easy to understand.

who is Josef Muller-Brockman?

Josef Muller-Brockman is a Swiss graphic designer who studied architecture, design and the history of art and he studied these subject at a university he went to in Zurich. Josef Muller-Brockman is most know for his used of typography, colours and shapes and inspiring other graphic designers.

Screen Shot 2015-12-17 at 10.08.13.png

This poster was designed in 2008 by Neville Brody, another graphic designer. This poster was created in 2008 and Neville Brody’s message is ‘Free me from freedom’. This poster stands out very clearly because it says boldly, ‘FREE ME FROM FREEDOM’, apart from the bold text it also stands out because of the colours he has used within the poster, a black background and bright colours on the text, this make the message very eye-catching to the audience. Neville Brody has done other posters about ‘free me from freedom’ and it’s about how people are being watched constantly by cameras but he just wants to be free from being watched all the time. I feel that Neville Brody’s work is very true and it speaks the truth about the world. His work also teaches people about what is going on in the world and that people need to think about what does really happen without people realising it.

Who is Neville Brody?

Neville Brody is a graphic designer who studied at the London college of printing first made his way into the public eye through his record cover designs and his involvement in the British independent music scene in the early 1980’s.

Game Concepts

Screen Shot 2015-12-10 at 11.50.34.png

These are just some of my designs for the speedometers and maps for my game. From my point of view I still think that the speedometers do need improving but just need to learn a bit more to get that look that I want. I really enjoyed creating the maps and feel I have chosen a good place for my maps. I did want to do a map inside the airport but unfortunately I could not get a view of inside the airport.

Poster Assignments

These posters are what I had to design as part of my assignment. To create these I found an image of the internet and then transferred it onto photoshop. To get the outline of the building I used the polygonal lasso tool and went around the edge of each part of the building. Once I got my outlines that I wanted I then used the paint bucket tool to fill in each section of the building. After finishing the first one, I then used different colours to create another poster. For the poster in the middle I used the same tool, polygonal lasso tool, to once again go around the outline of the building and then used the blur tool to create the effect and same around the building.

These images are my developed poster from my first set and these poster are my three designs but with the 1st image being my final poster design.